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Votes
0
Found in
2018.3.0b4
Issue ID
1088821
Regression
No
Isometric tilemap with sprite Z order problem
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Comments (1)
-
BayonetCharge
Aug 27, 2021 22:36
An example of this is the Unity "Isometric Starter Kit" provided in https://blog.unity.com/technology/isometric-2d-environments-with-tilemap
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
We will look into a way to make this easier to use for setting up the correct sorting properties for Isometric games as an improvement to Unity.
This is added to 2D roadmap for research and investigation.