Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
1
Found in
2018.3.0a1
2018.3.6f1
2019.1.0a1
2019.2.0a1
Issue ID
1137227
Regression
No
[UWP] IL2CPP build fails when Manage Stripping Level is set to High
Steps to reproduce:
1. Create a new project
2. Set manege stripping level to High
3. Build project for UWP platform
Results: UWP building process with Manage Stripping level set to High fails
Reproduced with: 2019.2.0a11, 2019.1.0b10, 2018.3.12f1
Note:
- Not reproducible when building Standalone player
Fixed in: 2018.4.0f1, 2019.1.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
Resolution Note (fix version 2019.3):
Fix a build failure that would occur when targeting UWP with il2cpp while using a Managed Stripping Level of High.