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Crash on FindActiveTransformWithPathImpl when entering Play mode on a sc...
How to reproduce: 1. Open the attached "1062202_repro.zip" project 2. Open the "inductionAR" scene 3. Enter the Play mode Expected ... Read more
LayoutElement properties get reset if they have an animation for Anchore...
Steps to reproduce: 1. Download and open the attached project 2. Open "Bounce" scene 3. Select a category 4. Observe newly appeared ... Read more
[Android] Graphical artifacts are seen when using materials with GPU Ins...
To reproduce: 1. Open attached project 2. Build to a mobile device with Adreno 630 GPU 3. If the artifacts are not visible at first ... Read more
Unity crashes when importing multiple SBSAR files
How to reproduce: 1. Create a new project and import the plugin "Substance in Unity" from the Asset Store 2. Import folder "Graphics... Read more
[Shuriken] Particles start emitting later or disappear for a second when...
Repro steps: 1. Open attached project 2. Open scene "TestScene" 3. Enter Play Mode and observe the Game View Expected: Particles ar... Read more
[Backend] PrefabUtility.CreatePrefab returns null when called from Scrip...
How to reproduce: 1. Open the "CreatePrefab.zip" project 2. Delete "Assets/MyPrefab" asset 3. MyCustomMenu > Create Prefab, notice t... Read more
2d animation package throws errors when installed through package manager
2d animation package throws errors when installed through package manager. Steps to reproduce: 1) Create new project 2) Window > Pa... Read more
[UWP] [IL2CPP] File.Exists method returns false
Steps to reproduce: 1. Download and open attached project 2. Switch platform to UWP 3. Target any device and build the project on IL... Read more
[2D] [Sprite Editor] Custom Physics Shape for Polygon sprite primitive i...
[2D] [Sprite Editor] Custom Physics Shape for Polygon sprite primitive is a pentagon regardless of # of sides on Polygon Steps to R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map