Search Issue Tracker
By Design
Votes
0
Found in
2018.2.1f1
Issue ID
1064386
Regression
No
[2D] [Sprite Editor] Custom Physics Shape for Polygon sprite primitive is a pentagon regardless of # of sides on Polygon
[2D] [Sprite Editor] Custom Physics Shape for Polygon sprite primitive is a pentagon regardless of # of sides on Polygon
Steps to Repro:
1. create a Polygon sprite primitive in your Assets folder
2. change the number of sides on the Polygon from 5 to any other number
3. click on Apply
4. change the Sprite Editor to Custom Outline and click on the sprite
6. the Custom Outline will match the number of sides that was chosen
7. change the Sprite Editor to Custom Physics Shape and click on the sprite
The Custom Physics Shape will be a pentagon regardless of how many sides were chosen
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment