Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X
Votes
1
Found in
2018.2.0f2
Issue ID
1064065
Regression
No
[Shuriken] Particles start emitting later or disappear for a second when entering Play Mode with different Fixed Timestep values
Repro steps:
1. Open attached project
2. Open scene "TestScene"
3. Enter Play Mode and observe the Game View
Expected: Particles are emitted with no interferences
Actual: Particles start to emit later and even disappear for a moment with different Timestep values
Reproducible with: 2017.1.5f1, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
Notes:
- This doesn't happen when Timestep <= 0.025 and starts happening when Timestep >= 0.026
- When Timestep == 0.041 particles appear then disappear for a moment and reappear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler disconnects from WebGL Player when it gets clicked on in URP
- Crash on -[NSApplication _crashOnException:] when opening a specific custom Editor window
- Sprite editor does not allow creating new sprite tiles in a sprite sheet with a specific name
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
Add comment