Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b2
2018.2.0b11
Issue ID
1057769
Regression
Yes
Unity crashes when importing multiple SBSAR files
How to reproduce:
1. Create a new project and import the plugin "Substance in Unity" from the Asset Store
2. Import folder "Graphics" from the attached link
3. Download and Import TexturesSBSAR folder into the project
Expected result: Unity lets you import multiple assets
Actual result: Unity crashes
Reproducible with: 2018.1.9f1, 2018.2.1f1
Not reproducible with: 2017.1.4p2, 2017.2.3p2, 2017.4.7f1
Crash fixed in: 2018.3.0a1
Note: Stacktrace and "TexturesSBSAR" folder link are in the description below
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2018.3.X):
Still occuring but is up to Allegorithmic team to fix it in there next Asset Store plugin version.