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0
votes
Fixed

[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...

Shuriken

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Dec 23, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip"2. Open scene: main3. Press play.4. Press A to ... Read more

2
votes
Fixed

[Shuriken] Editor and Player understands max particles differently

Shuriken

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. In the Hierarchy select FireBall.4. Simulate, ins... Read more

0
votes
Fixed

Prefab Gameobject constains duplicates GO after editor reload in hierarchy

Assets Management

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Dec 24, 2015

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Version/s: 5.3.1f1

How to reproduce:1. Create a new project2. Create empty game object and call it "Game Object 1"3. Drag it to Assets folder so it bec... Read more

0
votes
Fixed

Animator "Update Mode" change is not saved

Animation

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Dec 29, 2015

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Version/s: 5.4.0b1

Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more

5
votes
Won't Fix

[Batchmode] If project is run in batchmode Unity doesn't render to Textu...

Deployment Management

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Dec 28, 2015

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Build and run Main scene3. This test will save some frames to file (frames/*.jpg) fo... Read more

1
votes
Fixed

Editor performance regression for "EditorWindow.OnGUI" draw calls

IMGUI

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Dec 24, 2015

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Version/s: 5.4.0b1

Steps to reproduce:1) Open user attached project2) Open profiler -> enable editor profiling -> start recording3) Open Window &... Read more

0
votes
Fixed

[Terrain][Editor][OSX] InvalidOperationException errors are thrown after...

IMGUI

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Dec 30, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity on OSX;2. Create new project and scene;3. Add Terrain GameObject -> 3D Object -> Terrain;4. ... Read more

0
votes
Fixed

TransformAccess Crash

Asset Loading

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Dec 30, 2015

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Version/s: 5.4.0b1

Repro steps:1) Open the attached project2) In the menu bar click BugReport/CreateScene3) Notice the crash N.B. Doesn't crash if audi... Read more

2
votes
Fixed

When colliding CharacterController jumps over moving kinematic object

Physics

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Apr 23, 2015

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Version/s: 5.0.1p1

To reproduce the bugfollow the steps1. Open "case_691821-CharacterControllerIssue" project2. Open "Test01" scene3. Run scene in edit... Read more

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