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Unity crashes when using GraphicsSettings.useScriptableRenderPipelineBat...
How to reproduce:1. Open attached project ("nested-prefab-crash.zip")2. Open scene Assets > Core > Scenes > Test-Occlusion-... Read more
Baked Occlusion Culling data affects Prefab Mode
How to reproduce:1. Download the user-submitted package (PrefabAndUmbra.unitypackage)2. Create a new Unity project3. Import the down... Read more
Texture is turned blue with max size set to 8192 when overriding for And...
To reproduce:1. Open any project, swtich the platform to Android2. Import attached texture "NoMipmapsBlue.jpg"3. Disable "Generate M... Read more
[UI] Child canvas ant its elements stretching does not account for rotation
Steps to reproduce:1. Open QA attached project2. Open SampleScene3. Resize the Game View and observe that the child canvas elements ... Read more
Malformed .csproj files and empty folders are generated when there are r...
To reproduce:1. Open attached project2. Open the Example project3. Open the Visual Studio from the Unity Editor via the Assets/Open ... Read more
Package Manager UI - Package versions are marked as verified that do not...
You have a package, "Foo", at version 1.0.1. This version is added to the Editor manifest and therefore appears in Package Manager U... Read more
[Shader Graph] Shader Forgets 2D Texture Asset input value
After entering play mode, the assigned texture in a 2 Texture Asst field gets reset. To repro:- download this project- Open the Samp... Read more
Animation's unexposed parent's transform is added to the child object's ...
How to reproduce:1. Open the user-submitted project ("TLD-13486.zip") and open ("SampleScene.unity")2. In the Project Window under t... Read more
[GPU PLM] Shadowmask is not denoised
Steps to reproduce: 1. Download MonumentsAndObelisks project2. Navigate to the Lighting Settings and make sure that Lighting Mode is... Read more
Notifications with Retroactive flag are triggered when the timeline loops
1) Create a timeline2) Add a signal track bound to a gameobject3) Add a signal Emitter, create a new signal and a new signal receive... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section