Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
5.3.3, 6.5.2
Issue ID
1137259
Regression
No
[Shader Graph] Shader Forgets 2D Texture Asset input value
After entering play mode, the assigned texture in a 2 Texture Asst field gets reset.
To repro:
- download this project
- Open the Sample Scene
- Open the shader called GR in shader graph
- assign the default-particle texture to the 2D Texture Asset
- Enter play mode
- Go back to the graph view and notice the texture has been un-assigned
Expected result: the assigned texture should be remembered. This becomes very annoying when prototyping a new shader.
Tested with 5.3.3, 5.6.2 and 6.5.2
tested in editor versions: 19.1.0b7 and 19.2.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
Add comment