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Fixed in Unity 2018.3



Found in

Issue ID




Unity crashes when using GraphicsSettings.useScriptableRenderPipelineBatching = true and Material with GPU Instancing enabled

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 1Crash, freeze, data loss, work stops

How to reproduce:
1. Open attached project ("")
2. Open scene Assets > Core > Scenes > Test-Occlusion-Scene
3. Press Play
4. If it does not crash, select "Cube" in the Inspector

Expected result: Unity does not crash
Actual result: Unity crashes

Reproducible with - 2018.3.10f1, 2019.1.0a11
Not reproducible with - 2019.1.0a12, 2019.1.0b7, 2019.2.0a9
Could not test with - 2017.4 (no LWRP)

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