Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1
Issue ID
1137232
Regression
No
[GPU PLM] Shadowmask is not denoised
Steps to reproduce:
1. Download MonumentsAndObelisks project
2. Navigate to the Lighting Settings and make sure that Lighting Mode is set to Shadowmask
3. Set Bounces count to None
4. Bake the lighting using CPU PLM
5. Notice that direct lighting (shadowmask) is denoised
6. Now bake the lighting again using GPU PLM
7. Notice that direct lighting is no longer denoised
Notes:
- Affects only GPU lightmapper
- Affects only direct lighting; indirect is not affect as of 3dc228e11ec9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
This is a duplicate of issue #1138839