Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1
Issue ID
1137232
Regression
No
[GPU PLM] Shadowmask is not denoised
Steps to reproduce:
1. Download MonumentsAndObelisks project
2. Navigate to the Lighting Settings and make sure that Lighting Mode is set to Shadowmask
3. Set Bounces count to None
4. Bake the lighting using CPU PLM
5. Notice that direct lighting (shadowmask) is denoised
6. Now bake the lighting again using GPU PLM
7. Notice that direct lighting is no longer denoised
Notes:
- Affects only GPU lightmapper
- Affects only direct lighting; indirect is not affect as of 3dc228e11ec9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
This is a duplicate of issue #1138839