Search Issue Tracker

Duplicate

Votes

0

Found in

2019.1

Issue ID

1137232

Regression

No

[GPU PLM] Shadowmask is not denoised

Progressive Lightmapper

-

Steps to reproduce:

1. Download MonumentsAndObelisks project
2. Navigate to the Lighting Settings and make sure that Lighting Mode is set to Shadowmask
3. Set Bounces count to None
4. Bake the lighting using CPU PLM
5. Notice that direct lighting (shadowmask) is denoised
6. Now bake the lighting again using GPU PLM
7. Notice that direct lighting is no longer denoised

Notes:

- Affects only GPU lightmapper
- Affects only direct lighting; indirect is not affect as of 3dc228e11ec9

  1. This is a duplicate of issue #1138839

    [GPU PLM] AI denoisers do not denoise shadowmask

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.