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Duplicate
Votes
0
Found in
2019.1
Issue ID
1137232
Regression
No
[GPU PLM] Shadowmask is not denoised
Steps to reproduce:
1. Download MonumentsAndObelisks project
2. Navigate to the Lighting Settings and make sure that Lighting Mode is set to Shadowmask
3. Set Bounces count to None
4. Bake the lighting using CPU PLM
5. Notice that direct lighting (shadowmask) is denoised
6. Now bake the lighting again using GPU PLM
7. Notice that direct lighting is no longer denoised
Notes:
- Affects only GPU lightmapper
- Affects only direct lighting; indirect is not affect as of 3dc228e11ec9
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This is a duplicate of issue #1138839