Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1
Issue ID
1137266
Regression
No
Notifications with Retroactive flag are triggered when the timeline loops
1) Create a timeline
2) Add a signal track bound to a gameobject
3) Add a signal Emitter, create a new signal and a new signal receiver
4) Set the Unity Event to Editor and Runtime, set the function to SendMessage
5) Set the PlayableDirector to Loop
6) Play the timeline
Result: The signal is emitted two times during a loop, once when the playhead passes the signal (correct) and again when the timeline begins a loop (incorrect).
Expected: The signal should not be emitted when the timeline begins another loop
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment