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Fixed in 2019.2

Fixed in 2019.1

Votes

0

Found in

2019.1

Issue ID

1137266

Regression

No

Notifications with Retroactive flag are triggered when the timeline loops

Timeline

-

1) Create a timeline
2) Add a signal track bound to a gameobject
3) Add a signal Emitter, create a new signal and a new signal receiver
4) Set the Unity Event to Editor and Runtime, set the function to SendMessage
5) Set the PlayableDirector to Loop
6) Play the timeline

Result: The signal is emitted two times during a loop, once when the playhead passes the signal (correct) and again when the timeline begins a loop (incorrect).
Expected: The signal should not be emitted when the timeline begins another loop

Comments (2)

  1. B217e86baf391554bfee09a7c9705501?d=mm

    ankei99

    May 28, 2019 05:26

    Most of the issue now you can easily solve for the play of your game. When I open it http://tanktrouble.xyz then lots of notifications you wuill get easily. Thanks a lot for give this useful option here.

  2. 0c2bef5d3e312cfdb029893b545db915?d=mm

    tojupa

    May 25, 2019 11:07

    It was trigger the all timeline loops that was about the notification with the all retroactive on this and it was amazing. I was able to have the all game object that was available on https://www.bestessaywriter.com/ this was the site that have the useful data among the all base part on this and it was good.

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