Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.3.0a6
2018.3.5f1
2019.1.0a1
2019.2.0a1
Issue ID
1136698
Regression
No
Baked Occlusion Culling data affects Prefab Mode
How to reproduce:
1. Download the user-submitted package (PrefabAndUmbra.unitypackage)
2. Create a new Unity project
3. Import the downloaded package
4. Make sure the active scene is 'SampleScene' and the Occlusion Culling mode is set to 'Visualize'
5. Open the Capsule prefab in Prefab Mode while having the Occlusion Culling window open
Expected result: the Prefab Mode is not affected by Occlusion Culling
Actual result: the Prefab Mode contains prefab-unrelated objects due to Occlusion Culling
Reproducible with: 2018.3.0a6, 2018.3.10f1, 2019.1.0b8, 2019.2.0a9
Could not test with: 2017.4.23f1, 2018.3.0a5(Old Prefab system is used in these versions)
Notes:
With Occlusion Culling Edit mode, prefab-unrelated objects do not appear in Prefab Mode, but the prefab is still culled depending on the Camera position
This Edit Mode behavior is still present in 2018.3.10f1, but is no longer reproducible in the newer branches since 2019.1.0a12 and 2019.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error thrown when changing Scenes in Play Mode
- Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
- Crash on Transform::RemoveFromParent when Object.DestroyImmediate() is called on Transform
- [Linux] Player consumes more CPU resources when it is running in the background
- Save process is triggered every time when prefab property values are changed by dragging
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a8