Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.3.0a6
2018.3.5f1
2019.1.0a1
2019.2.0a1
Issue ID
1136698
Regression
No
Baked Occlusion Culling data affects Prefab Mode
How to reproduce:
1. Download the user-submitted package (PrefabAndUmbra.unitypackage)
2. Create a new Unity project
3. Import the downloaded package
4. Make sure the active scene is 'SampleScene' and the Occlusion Culling mode is set to 'Visualize'
5. Open the Capsule prefab in Prefab Mode while having the Occlusion Culling window open
Expected result: the Prefab Mode is not affected by Occlusion Culling
Actual result: the Prefab Mode contains prefab-unrelated objects due to Occlusion Culling
Reproducible with: 2018.3.0a6, 2018.3.10f1, 2019.1.0b8, 2019.2.0a9
Could not test with: 2017.4.23f1, 2018.3.0a5(Old Prefab system is used in these versions)
Notes:
With Occlusion Culling Edit mode, prefab-unrelated objects do not appear in Prefab Mode, but the prefab is still culled depending on the Camera position
This Edit Mode behavior is still present in 2018.3.10f1, but is no longer reproducible in the newer branches since 2019.1.0a12 and 2019.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager's "Locate", "Manage", and "Open VFX Graph Samples.." buttons are not aligned when Visual Effect Graph package is installed
- [Ubuntu] Unity Version Control Setup Steps Display Cramped and Unformatted Text
- Editor hangs indefinitely when a Custom Attribute is created with a very long name in VFX Graph
- Toggle Button Group Sample Code Disappears on Window Resize in UI Toolkit Samples
- Trailing GameObject glitch is present when moving Camera and using Blitter.BlitTexture with stencil buffer
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a8