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0
votes
Fixed

Particle Renderer doesn't render multiple materials

Shuriken

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Nov 20, 2016

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Version/s: 5.5.0b9

How to reproduce: 1. Open attached project "case_852817-repro" 2. Open "Toon Clouds SNC All Singles" scene 3. Observe the Scene vie... Read more

1
votes
Fixed

Mono fails to compile script with Generic expression

Scripting

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Nov 03, 2016

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Version/s: 5.5.0b10

Steps to reproduce: 1. Open User's attached project with 2. Open Console Result: error in the Console: Assets/Shapes2/AreaExtensio... Read more

0
votes
Fixed

[Animator][CullingMode] Canvas elements don't animate when on-screen; Ot...

UI

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Nov 21, 2016

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Version/s: 5.4.3f1

Steps to reproduce: 1. Download and open the attached project 2. Open scene "Scene" 3. Press play 4. Observe square animations Expe... Read more

0
votes
Fixed

UNET isLocalPlayer is always false in OnDestroy

Networking

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Nov 21, 2016

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Version/s: 5.4.3f1

When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIs... Read more

0
votes
Fixed

Marshal.SizeOf() throws ArgumentException with IL2CPP

IL2CPP

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Nov 18, 2016

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Version/s: 5.4.3f1

Reproduction steps: 1) Download and open user's attached project 2) Make sure that Android is selected as Platform 3) Make sure that... Read more

0
votes
By Design

Unity does not support display scaling on Windows 10

Editor - Other

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Oct 10, 2016

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Version/s: 5.4.1f1

When using Unity with display scaling different from 100%, then it looks a little blurry. Reproduction steps: 1. Change display sca... Read more

0
votes
Fixed

[Auto] Changing Directional Mode Not Triggering Baking When Only Precomp...

Progressive Lightmapper

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Nov 22, 2016

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Version/s: 5.6.0a5

Changing Directional Mode in General GI does not trigger baking with auto mode when only precomputed realtime GI is enabled. It work... Read more

0
votes
Fixed

[Graphics] Material.SetBuffer does not have an "int nameID" override method

Graphics - General

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Nov 22, 2016

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Version/s: 5.5.0f1

Material.SetBuffer does not have an "int nameID" override method in 5.5. All other Set methods of Material such as SetInt and SetFlo... Read more

1
votes
By Design

Rotation error of thumb when retargeted for Mecanim humanoid

Animation

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Nov 22, 2016

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Version/s: 5.3.6p8

To reproduce: 1. Open attached project 2. Open the ThumbIssue scene. 3. Press play. 4. Look closely at the hands of the two charact... Read more

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