Search Issue Tracker
By Design
Votes
1
Found in
5.3.6p8
Issue ID
853635
Regression
No
Rotation error of thumb when retargeted for Mecanim humanoid
To reproduce:
1. Open attached project
2. Open the ThumbIssue scene.
3. Press play.
4. Look closely at the hands of the two characters. The thumb of the Male_BaseRig_00_MBTest_GENERIC is as intended. The thumb of Male_BaseRig_00_MBTest is rotated about 22 degrees about its Z-axis at the topmost level (RightHandThumb1, for example), and the lower thumb joints also have some large rotations about the joints.
Expected: Rotation of thumbs on both character should be the same.
Reproducible: 5.6.0a3, 5.5.0f1, 5.4.2p3, 5.3.7f1, 5.2.5f1, 5.1.3p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment