Search Issue Tracker
Fixed in 5.6.0f3
Votes
0
Found in
5.6.0a5
Issue ID
853668
Regression
No
[Auto] Changing Directional Mode Not Triggering Baking When Only Precomputed Realtime GI Is Enabled
Changing Directional Mode in General GI does not trigger baking with auto mode when only precomputed realtime GI is enabled. It works as expected when the lighting is built manually.
Steps for reproduction:
1) Open the scene "Precomputed Auto Test"
2) Ensure that Auto mode is on
3) Change the Directional Mode to a different mode.
4) Observe the bug.
Notes:
- Tested on 5.3.3p, 5.4.0f2, 5.5.0f2, 5.6.0a3 and 5.6.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Gaps between fields cause accidental element selection when pointing slightly above or below "Element ..." text in a list of elements
- UI flickering in Unity Version Control when the merge options are opened
- Build for iOS with UnityAds fails with linker failures when performing a CocoaPods build
- NavMeshManager.LoadData takes a long time and causes performance spikes when enabling a NavMeshSurface with already instantiated NavMeshLinks
- Shadows created by real-time Spotlights are rendered at a very low resolution on terrain when HDRPAsset Lit Shader Mode is set to Forward or Both
Add comment