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Fixed in 2018.2.X

Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2018.1.X



Found in



Issue ID




[iOS][Metal] "Can't set kSurfaceUseResolvedBuffer surface flag" errors appear when camera's clearing is set to depth only



When using a camera with depth only clearing and MSAA iOS build spams constantly this error: Metal: Can't set kSurfaceUseResolvedBuffer surface flag after it has been set as an encoder attachment if MTLStoreActionStoreAndMultisampleResolve is unsupported
Disabling MSAA, changing graphics API or changing camera's clearing solves this issue.

To reproduce:
1. Build attached project for iOS
2. Run it on the device
3. Inspect Xcode console

Expected result: There shouldn't be any errors in the console
Actual result: Errors spam constantly

Reproduced with: Unity 2017.1.2p3, 2017.2.0p2, 2018.3.0b8, 2018.1.0a6
Not reproducible with: Unity 2017.1.2p2, 2017.2.0p1, 2017.3.0b7
Device: iPhone 5s iOS 9.3.3

Not reproducible with: iPhone 8+ iOS 11.0.1

Fixed in: 2018.2.0a1
Backported to: 2018.1.0b4, 2017.3.0p2, 5.6.5p1, 2017.2.1p3, 2017.1.3p1

Comments (1)

  1. BlinksTale

    Oct 18, 2021 21:37

    I have run into this issue with no Remote device attached while using ScreenCapture.CaptureScreenshot with iOS and Metal. The solution for me was restarting my whole Mac computer. That solved things until it popped up again (usually from the computer crashing halfway through taking a screenshot) and then a restart fixed it again. Just in case it happens to anyone else!

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