Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.3.5f1
2018.3.7f1
2019.1.0b2
2019.2.0a11
Issue ID
1134307
Regression
Yes
[iOS][Metal] CPU spikes on SkinMeshRenderer when GPU skinning is disabled
How to reproduce:
1. Download the Test.zip project from the cloud (link in the comments)
2. Build for iOS and deploy the Xcode project to the iOS device
3. Profile the Player and observe the CPU spikes
Actual: CPU spikes occur
Reproducible with: 2018.3.13f1, 2019.1.0f2, 2019.2.0a12
Not reproducible with: 2018.3.4f1, 2019.1.0b1
Regression in: 2018.3.5f1, 2019.1.0b2
Reproducible with:
iPhone 6 (iOS 11.3.1)
iPhone 7(iOS 12.1.4)
Not reproducible with:
iPhone 5 (iOS 10.1.1)
iPhone 8 Plus (iOS 12.0)
Note:
Not reproducible with: Desktop builds, OpenGLES3
Could not find regression on 2019.2 because of the thrown errors, also build fails trying to test on Android
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs
fhickman
Apr 09, 2020 17:12
Any idea which 2019.3 release this will make it into?