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Won't Fix

Votes

0

Found in

2018.3.0a1

2018.3.6f1

2019.1.0a1

2019.2.0a1

Issue ID

1147095

Regression

No

In the Editor terrain is not rendered correctly when "Draw Instanced" on custom shader is enabled

Shaders

-

How to reproduce:
1. Open attached project "NewDepthProject 2.zip" and scene "Main"
2. In the Hierarchy window, select "Terrain" object
3. In the Inspector window, "Terrain" component select "Terrain Settings" icon
4. Make sure "Terrain" -> "Basic Terrain" -> "Draw Instanced" is enabled
5. Enter Play mode
6. Observe Game View

Expected result: there are no visual differences between enabled and disabled "Draw Instanced", the terrain is visible
Actual result: the background becomes white, the sphere becomes black, the terrain is not visible

Reproducible with: 2018.3.13f1, 2019.1.0f2, 2019.2.0a12
Could not test with: 2017.4.26f1 due to the "Draw Instanced" not yet implemented

  1. Resolution Note (2019.3.X):

    Terrain instancing is not supported in Shader Replacement mode. I don't think we want to invest into this because:
    * Shader replacement is an ancient feature. SRP provides a much powerful alternative to the solution.
    * For a simple use case such as this one, it's better to just use the camera depth texture, which supports terrain instancing.
    * Terrain rendering will become much different once Environment package is shipped.

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