Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.6f1
2019.1.0a1
2019.2.0a1
Issue ID
1147095
Regression
No
In the Editor terrain is not rendered correctly when "Draw Instanced" on custom shader is enabled
How to reproduce:
1. Open attached project "NewDepthProject 2.zip" and scene "Main"
2. In the Hierarchy window, select "Terrain" object
3. In the Inspector window, "Terrain" component select "Terrain Settings" icon
4. Make sure "Terrain" -> "Basic Terrain" -> "Draw Instanced" is enabled
5. Enter Play mode
6. Observe Game View
Expected result: there are no visual differences between enabled and disabled "Draw Instanced", the terrain is visible
Actual result: the background becomes white, the sphere becomes black, the terrain is not visible
Reproducible with: 2018.3.13f1, 2019.1.0f2, 2019.2.0a12
Could not test with: 2017.4.26f1 due to the "Draw Instanced" not yet implemented
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decals are not projected when "Rendering Layers" are set to 24th Layer or above in Decal Projector
- Cancellation button is not centered and has no padding on the right side in the Background Tasks Window
- UI overlaps in the Project Browser window when resized vertically
- UI Elements overlap in the Search window when Search window is docked and resized horizontally
- ProBuilder Tool item appears twice in the overlay when editing in Vertex/Edge/Face context
Resolution Note (2019.3.X):
Terrain instancing is not supported in Shader Replacement mode. I don't think we want to invest into this because:
* Shader replacement is an ancient feature. SRP provides a much powerful alternative to the solution.
* For a simple use case such as this one, it's better to just use the camera depth texture, which supports terrain instancing.
* Terrain rendering will become much different once Environment package is shipped.