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[XR][Android] Using deferred rendering path results into black screen with single-pass



How to reproduce:
1. Open attached project
2. Build to Android

Result - Observe black screen or one eye rendered only.

1. Seems to happen only with Single-Pass
2. Oculus+Deferred seems worst, Daydream+Cardboard only exhibits problems on S9 and Note9(Mali). See below device list for more details

Reproducible with - 2019.3.0a1, 2019.2.0a12, 2019.1.0f2

Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72 (Black screen on all SDK's)
Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Samsung Galaxy S8 (SM-G950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Samsung Galaxy Note8 (SM-N950U), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72 (Black screen on all SDK's)

  1. Resolution Note:

    Unity's support for Cardboard, Daydream, and GearVR has been deprecated in our 2019.3 release and will be removed in a future release. As such, we're deprioritizing our support for those XR platforms, and won't be actively fixing issues related to the platform.

    This issue is being marked as Won't Fix. If that resolution isn't appropriate, please reopen the issue and let us know the issue's impact for you.

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