Search Issue Tracker
[WSA] Unable to build a UWP app when Analytics is enabled and backend se...
Steps to reproduce:1. Create a new project and enable Analytics2. Switch platform to Windows Store3. Build for WSA Universal4. Obser... Read more
Crash in aligned_free when entering Play Mode if Vuforia is set as prefe...
To reproduce:1. Open a new project;2. Go to Player Settings (Edit > Project Settings > Player);3. In XR Settings, check Virtua... Read more
"No MonoBehaviour scripts in the file" error if classes of the script ar...
"No MonoBehaviour scripts in the file" error if classes of the script are inside the namespace and the one which derives from MonoBe... Read more
If Vuforia AR is checked as enabled, it is impossible to disable it usin...
To reproduce:1. Open a new project;2. Go to Player Settings (Edit > Project Settings > Player);3. In the XR Settings, set Vufo... Read more
[WebGL] MissingMethodException: Method not found. Default constructor no...
Steps:1. Open attached project (or download from Asset Store https://www.assetstore.unity3d.com/en/#!/content/22817)2. Open 'Element... Read more
Keyframe navigation shortcut behaves abnormally in the Animation window ...
To reproduce:1. Open attached Unity project "TimelineLinkedBug.zip"2. Open "test" scene3. Open Timeline and Animation windows4. Clic... Read more
Crash in RuntimeSceneManager::SetActiveScene when discarding change on a...
To reproduce: 1. Open the project, attached by the tester (sceneCrash.zip)2. Make sure that scene1 and scene2 are open at the same t... Read more
Dependencies in Asset Bundle Manifests are absolute paths
Asset bundle's dependencies are stored as absolute paths to bundles instead of bundle names. Steps to reproduce:1. Open User's proje... Read more
"Binary to YAML conversion: type unsigned int is unsupported" error message
During importing 'AQUAS Water/River Set' A$ package, among other warning/error messages, there are:Binary to YAML conversion: type u... Read more
Importing the Particle System prefab, Emission settings are not imported
Reproduction steps:1. Open the new project;2. Import the attached prefab;3. Set some settings in Particle System -> Emission;4. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples