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[PropertyDrawer] EditorGUI.DrawRect disappears when unfocused
Repro steps:1) Open the project and Main scene2) Select object Foo in the Hierarchy and lock the Inspector for the object3) Notice t... Read more
NavMeshAgent does not respect NavMesh after switching AgentType in playmode
NavMeshAgent does not respect NavMesh after switching AgentType in playmode To reproduce:1. Open attached project2. Open Untitled.sc... Read more
[tvOS] iOS Target Version enum displayed in tvOS player settings
Apple TV player settings show the "Target Minimum iOS Version" seetings which has an incorrect label, shows incorrect OS versions an... Read more
User can set both "Local Player Authority" and "Server Only" flags in Ne...
In NetworkIdentity user can set both Server Only and Local Player Authority flags, but this doesn't make any sense. So, probably it ... Read more
[Visualization] Lightmap Resolution scene visualization mode doesn't wor...
To reproduce:1. Create new project2. Import zbias-repro3. Open network view4. Switch to UV charts5. Notice that ZBiasedPlane is rend... Read more
[WebGL] PlayScheduled and SetScheduledEndTime have no effect - clip just...
-e: see title, the clip just plays straight away and doesn't stop when specified--repro in 5.1.4, 5.2.3, 5.3.0f3 -repro:--play scene... Read more
[AW] Rotation property is listed even when it has already been added
When adding properties in the Animation Window, properties are removed from the list of available properties. This works fine with P... Read more
NavMeshSurface does not bake certain places if the surface area is not c...
NavMeshSurface does not bake certain places if they are not encompassed enough by the surface area. This only happens when the cente... Read more
[Legacy] Can't resize animations array in legacy animation component
Steps to Repro 1. Open project2. Open scene "Anim"3. select "Gameobject"4. Try to resize the animations array Expected:Animation arr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component