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[5.4][Windows] 30% Performance degradation happens when upgrading projec...
How to reproduce: 1. Open the attached project 2. Download FPSDisplay.cs script and place it to Assets folder 3. Open test scene, c... Read more
Reseting particle system transform does not change rendering position
Steps to reproduce: 1. open attached project (last edit message OC link) 2. drop "boom" prefab into scene 3. play scene 4. select ob... Read more
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce: 1. Open the attached project and "Level9" scene in it. 2. Open Lighting window and enable Precomputed Realtime GI... Read more
Index out of range exception when unfolding multiple objects in Hierarch...
Steps to reproduce: 1. Open attached project "BugReportProject_HierarchyBug.rar" 2. Open scene "TestScene" 3. Click on hierarchy an... Read more
When content of a scrollrect gets large, the scrollrect scrolls worse th...
How to reproduce: 1. Open the attached project 2. Open and play TestScene scene 3. Select the Content in the hierarchy window (this ... Read more
[OSX] Windowed Player window gets stuck in the menu bar with Capture Dis...
Steps to reproduce: 1) Open the attached project. 2) Build for OSX. 3) Launch the build. 4) Tick the 'Fullscreen' checkbox. 5) Press... Read more
[CEF] TypeError: undefined is not a function. Crash!!! Crash after closi...
How to reproduce: 1. Start Unity and select the attached project (On disk). 2. Open "Services" Window and make sure both Cloud Bui... Read more
[iOS] Touch Input Drops Out At High FPS
Steps to reproduce: 1) Open the attached project. 2) Deploy to an iOS device and run. 3) Start drawing on the screen. Red 'x' signs... Read more
Adjusting Shadow Strength on a realtime light causes lightmapped objects...
Steps to reproduce: 1. Open the attached project. 2. Go to 'Build settings' and set it to iOS platform. 3. In the 'Hierarchy' windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened