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[LOD] LODGroups flicker on and off when disabled
Steps to reproduce:1. Open attached project's scene "Main".2. Select LODGroup game object and make sure that LODGroup component is d... Read more
Memory leak when calling GetPixels on a very large texture in Windows
Reproduction steps:1. Open the "GetPixelsLargeTex" project and play2. Click the cube in the game repeatedly This will call GetPixels... Read more
Attempting to add same component twice crashes editor
To reproduce:1. Create new project2. Select Main Camera3. Add second Camera component4. Editor crashes Read more
Application.logMessageReceived: assignment deactivates on-screen errors ...
To reproduce:1. Open reproScene.unity2. Select File/Build & Run3. Observe that no errors print on-screen in the standalone build... Read more
PNG8 images with transparency show up with messed up colours
How to reproduce: 1. Open a new project2. Import script TextureTestWindow.cs3. Go to Help -> Test Window- Notice how the image ha... Read more
[iOS] Metal crash with SetTargetBuffers
MTLTextureDescriptor has invalid pixelFormat (0) when trying to create a depth render texture with 4x MSAA Read more
[Texture] Texture.format returns wrong format string on mobiles
1. Open attached project2. Build to iOS, Android or Windows Phone3. In middle of screen there will be string which shows texture.for... Read more
The submenu GameObject -> UI is in the wrong position and is missing fro...
How to reproduce: 1. Open any project2. Go to GameObject menu- Notice how the UI submenu is at the bottom and not grouped with the o... Read more
[TextureSettings] Changing tilling on Sprites/Diffuse shader corrupts th...
Reproduction steps:1. Open the project "SpritesAreWeird" and open the scene "Test"2. Select the Diffuse material and try changing th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hub Window is closed when closing Unity AI Window via the OS Window Close Button on Windows
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
- Text with Legacy Font Asset is not rendered
- Outline/Underlay settings cannot be toggled on Legacy Font Asset Materials