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Won't Fix
Votes
1
Found in
5.4.0f3
Issue ID
819630
Regression
No
Quadraphonic Audio Mixer does not play Rear channels
Reproduction steps:
0. Make sure that your audio driver supports Quad/Surround sound
1. Open the attached project
2. Open the available scene
3. Play scene
Note: Your system Audio Configuration and project Audio Configuration will be logged in the console
4. Check the 'NewAudioMixer' with the Audio Mixer window
5. Swap the 'Current Speaker' Enumeration in the 'Audio' gameobject
Result: Audio Rear channels are not playing in the Audio Mixer
Expected: All channels should play when selected with the Enumeration
Comments (6)
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hudsonhornyt1
May 15, 2025 07:20
hey
Game3DFun
Mar 18, 2024 22:14
Having the same issue on 2023.2.11f1.
My soundcard is a Focusrite Clarett 2pre thunderbolt with 4 outputs, working on macos.
The two rear channels stay desperately silent, while the game configuration suppose sounds to be played by them : when the audio source is behind the audio listener it becomes silent.
Can someone at the Unity team hel for that ?
rogersmith0493
Aug 03, 2023 07:40
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IJsLauw
Jul 12, 2022 10:59
Still an issue in 2021.2.19f1 at least...
jackdylan
Mar 26, 2019 15:05
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pHembree
Aug 08, 2017 13:33
This is still happening a year later in 5.6.1f1. 5.1 and 7.1 work fine, but non-theatrical surround formats like quad (and octaphonic for that matter) are popular in gallery and university settings. It would be great if this could be fixed.