Search Issue Tracker
[macOS][Metal][AMD][Intel] OSX Metal build runs slower than GLCore - Low...
Steps to reproduce: 1. Open attached project 2. Disable VSync in Quality Settings 3. Change graphics API for Mac Standalone to Meta... Read more
Baked Light on Android platform has huge gamma increase
Steps to reproduce: 1. Open "New Unity Project.zip" 2. Build for Android platform. -Red coloured point light has huge gamma increase... Read more
MSAA combined with certain orderings of triangles in a mesh causes seam ...
How to reproduce: 1. Open the attached scene and the example scene "MSAABug_ExampleScene" in it. 2. Select the "MSAABug_ExampleMat... Read more
Light Probes are not updated when color space is switched
When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more
Mecanim conditional transition not started immediately at end of non-loo...
How to reproduce: 1. Open the attached project 2. Open and play Scene1 scene 3. Press the button labeled "Reset" 4. If pressed durin... Read more
[StencilBuffer] doesn't render using comparison functions Less, LEqual, ...
Reproduction steps: 1. Open and play attached project. 2. Notice: - "Stencil Always" renders - "Stencil Less" doesn't render - "S... Read more
Bounce intensity causes differences with Mesh Renderers in real-time and...
Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more
Corrupted App Codesign: Editor always requests firewall access
1. Enable firewall (System preferences -> Security & Privacy -> Firewall) 2. Launch Unity Notice that warning dialog comes up. Cli... Read more
OGV video stream freezes during playback while audio works as expected
Steps to reproduce: 1. Download attached project 2. In the root folder there's "vlc_stream.bat" file. Edit it to have a correct pat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened