Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.5f1
Issue ID
810881
Regression
No
When content of a scrollrect gets large, the scrollrect scrolls worse the further you are scrolled down
How to reproduce:
1. Open the attached project
2. Open and play TestScene scene
3. Select the Content in the hierarchy window (this is just so that you can see whether the content actually moves in the scene view by watching the recttransform borders move)
4. Click the scrollrect in the gameview and try to scroll down using a scrollwheel. (this works just fine)
5. Now drag the scrollbar all the way down so that you are viewing the bottom of the content
6. Try to scroll up again using the scrollwheel
Actual: The content doesn't move up
Expected: The content moves up
7. Change content height to 500000 or uncomment line 69 of the ScrollRectTest.cs script and repeat all previous steps. Notice how it now does scroll back up.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment