Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f1
Issue ID
818143
Regression
No
Reseting particle system transform does not change rendering position
Steps to reproduce:
1. open attached project (last edit message OC link)
2. drop "boom" prefab into scene
3. play scene
4. select object in hierarchy
5. reset its transform value
6. enter scene view
Expected: Particle system position was moved to Vector3(0,0,0)
Actual: transform values changed but PS is still rendering on old coordinates
* sometimes deselecting the object from hierarchy resolves position issue
Reproduced: 5.2.5f1, 5.3.6p1, 5.4.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
Add comment