Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f1
Issue ID
818143
Regression
No
Reseting particle system transform does not change rendering position
Steps to reproduce:
1. open attached project (last edit message OC link)
2. drop "boom" prefab into scene
3. play scene
4. select object in hierarchy
5. reset its transform value
6. enter scene view
Expected: Particle system position was moved to Vector3(0,0,0)
Actual: transform values changed but PS is still rendering on old coordinates
- sometimes deselecting the object from hierarchy resolves position issue
Reproduced: 5.2.5f1, 5.3.6p1, 5.4.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
Add comment