Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.0f3
Issue ID
819092
Regression
Yes
Adjusting Shadow Strength on a realtime light causes lightmapped objects to darken.
Steps to reproduce:
1. Open the attached project.
2. Go to 'Build settings' and set it to iOS platform.
3. In the 'Hierarchy' window, select 'Directional Light'.
4. In the 'Inspector' window, modify shadow strength from 1 to 0.
5. Pay attention to the shadow's in the 'Scene' window.
Adjusting the shadow strength on a realtime light causes lightmapped object to be darken. This issue is only reproducible on iOS platform, on standalone platform everything work's fine.
Reproduced on: 5.4.0f3, 5.4.0f2, 5.4.0f1, 5.4.0b25.
Didn't reproduce on: 5.3.6f1, 5.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory is allocated but nothing happens when duplicating Values with the duplication shortcut in the Inspector
- Frame rate becomes lower after turning vertical sync on and off when in the Player on macOS
- Memory Profiler fails to enumerate a specific Heap Segment
- Performance gets worse when updating the Material of Tilemap
- Script causes Console error "Reading pixels out of bounds of the current active render texture" when entering the Play mode on a HDRP project
Add comment