Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.0f3
Issue ID
819092
Regression
Yes
Adjusting Shadow Strength on a realtime light causes lightmapped objects to darken.
Steps to reproduce:
1. Open the attached project.
2. Go to 'Build settings' and set it to iOS platform.
3. In the 'Hierarchy' window, select 'Directional Light'.
4. In the 'Inspector' window, modify shadow strength from 1 to 0.
5. Pay attention to the shadow's in the 'Scene' window.
Adjusting the shadow strength on a realtime light causes lightmapped object to be darken. This issue is only reproducible on iOS platform, on standalone platform everything work's fine.
Reproduced on: 5.4.0f3, 5.4.0f2, 5.4.0f1, 5.4.0b25.
Didn't reproduce on: 5.3.6f1, 5.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trees painted on a Terrain are not affected by any Wind Zone when those trees are part of an LOD Group
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
Add comment