Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f2
Issue ID
817056
Regression
Yes
[iOS] Touch Input Drops Out At High FPS
Steps to reproduce:
1) Open the attached project.
2) Deploy to an iOS device and run.
3) Start drawing on the screen.
Red 'x' signs appear on the drawn lines - they mean stationary touch events were recorded.
This is a regression of case #717707 (see for more detailed info).
Note: sometimes opening the Notification Center (swiping from the top of the screen), or Control Center (swiping from the bottom) makes the issue dissapear for a short while.
Reproduced on:
5.5.0a5, 5.4.0f3
Did not reproduce:
5.3.6p1, 5.3.4f1, 5.3.0b5
Devices:
iPad Mini 2, iOS 10.0 beta 3 - reproduced
iPhone SE, iOS 10.0 beta 3 - reproduced
iPad Air, iOS 8.1.1 - reproduced.
iPhone 6+, iOS 8.0 - did not reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment