Search Issue Tracker
Right click -> "Open" command does nothing when trying to open folders i...
How to reproduce:1. Create a new project2. In the Project Window create a new folder3. Right-click it and click Open Expected result... Read more
Incompatible texture compression formats when building to different plat...
To reproduce:1. Download users attached project "texture-settings-bug.zip", do not open the project on Editor2. Delete Library folde... Read more
[2D] Grid view in Scene for Hexagonal Tilemap is broken in 3D mode on MacOS
Grid View in the scene is distorted for Hexagonal Tilemap when the editor is in 3D mode on MacOS Steps to Reproduce:1. Create a new ... Read more
[Improved Prefab] Nesting changes made in Prefab Mode are not saved on s...
Nesting changes made in Prefab Mode are not saved and the pop up which asks to save the changes while switching back to the main sce... Read more
Bones detach from Sprite when Unity Editor window is out of focus
Steps to reproduce:1. Open project2. Play animation in the Animation window3. Press on any other application window that is not Unit... Read more
physx::Gu::Facet::silhouette crash when colliding with multiple colliders
Steps to reproduce:1. Open QA-Supplied project2. Open Scene "Main"3. Press Play and wait for roughly a couple of minutes Expected: n... Read more
Bones while animating 2D Character snaps to weird postions
Steps to reproduce:1. Open original project "PortraitAnims.zip"2. Open Animation window and press "Record"3. Try to rotate bones aro... Read more
Editor runs out of memory splitting the mesh into submeshes while import...
How to reproduce:1. Create new project and add attached "untitledd.fbx" model2. Wait a few seconds for Editor to start importing----... Read more
[Android] Error of "Failed to extract resources needed by IL2CPP" when b...
To reproduce:1. Open attached project2. Make sure it is on android platform3. Go to player settings and see if Split Application Bin... Read more
[iOS] Audio is "jumpy" on some iOS devices, skipping a few frames every ...
Steps to reproduce: 1. Open attached project2. Switch to iOS3. Build for iOS and deploy to device4. Click "Play1" or "Play2" to star... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open