Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.0f1
Issue ID
817986
Regression
No
AudioSource returns wrong time when rotating camera
-e: see title
-repro:
--Open attached project
--Build and run Main scene on browser
--Rotate camera around
--NOTICE AudioSource.time will return random time value every now and then when you rotate camera
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment