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Error regarding invalid TextureFormat when calling SupportsTextureFormat

Graphics - General


Steps to reproduce:

1. Open attached project ""
2. Open scene "repro"
3. Run it
4. Scroll to the bottom of console and notice four lines at the end that instead of True or False has "(Failed SupportsTextureFormat; format is not a valid TextureFormat)"

Reproduced with: 5.2.4f1, 5.3.6p1, 5.4.0f3, 5.5.0a4

Comments (1)

  1. Kaan-Yy

    Oct 30, 2016 15:20

    I have exact problem. ReadPixes (see at bottom) throws " Unsupported texture format for ReadPixels - needs to be ARGB32, RGB24, RGBAFloat, ARGBFloat or RGBAHalf". So although Unity claims device supports texture format; it throws unsupported texture format exception when that texture format is used.

    textureFormat = TextureFormat.ARGB32;

    if (SystemInfo.SupportsTextureFormat(TextureFormat.ETC2_RGBA1))
    textureFormat = TextureFormat.ETC2_RGBA1;
    #elif UNIT_IOS
    if (SystemInfo.SupportsTextureFormat(TextureFormat.PVRTC_RGBA2))
    textureFormat = TextureFormat.PVRTC_RGBA2;

    virtualPhoto = new Texture2D(w, h, textureFormat, false);
    r = new Rect(0, 0, w, h);
    virtualPhoto.ReadPixels(r, 0, 0); // you get the center section

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