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Votes
1
Found in
5.3.5f1
Issue ID
817739
Regression
No
Error regarding invalid TextureFormat when calling SupportsTextureFormat
Steps to reproduce:
1. Open attached project "817739.zip"
2. Open scene "repro"
3. Run it
4. Scroll to the bottom of console and notice four lines at the end that instead of True or False has "(Failed SupportsTextureFormat; format is not a valid TextureFormat)"
Reproduced with: 5.2.4f1, 5.3.6p1, 5.4.0f3, 5.5.0a4
Comments (1)
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Kaan-Yy
Oct 30, 2016 15:20
I have exact problem. ReadPixes (see at bottom) throws " Unsupported texture format for ReadPixels - needs to be ARGB32, RGB24, RGBAFloat, ARGBFloat or RGBAHalf". So although Unity claims device supports texture format; it throws unsupported texture format exception when that texture format is used.
textureFormat = TextureFormat.ARGB32;
#if UNITY_ANDROID
if (SystemInfo.SupportsTextureFormat(TextureFormat.ETC2_RGBA1))
{
textureFormat = TextureFormat.ETC2_RGBA1;
}
#elif UNIT_IOS
if (SystemInfo.SupportsTextureFormat(TextureFormat.PVRTC_RGBA2))
{
textureFormat = TextureFormat.PVRTC_RGBA2;
}
#endif
virtualPhoto = new Texture2D(w, h, textureFormat, false);
r = new Rect(0, 0, w, h);
virtualPhoto.ReadPixels(r, 0, 0); // you get the center section