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[FinalGather] Final Gather bake artifacts when used with transparent sha...
Using standard transparent material with albedo alpha set to 0 produces shadow artifacts when Final Gather is enabled in Enlighten b... Read more
[Regression][OSX][5.5] 'Couldn't decompress package' error is shown afte...
Steps to repro: 1. Open Unity; 2. In the Launcher window click 'New' button; 3. Click 'Add Asset Package' button; 4. Select 'Gaia -... Read more
[Graphics] Creating a RenderTexture under Vulkan with the DefaultHDR for...
Reproduction steps: 1. Open the attached project 2. Navigate to Assets 3. Open the "Testing scene.unity" scene 4. Built and run the ... Read more
Lightmapped object with alpha-clipped material occasionally cut holes in...
Summary: Alpha clipped materials attached to flat planes, when angled perpendicular to the light, and if positioned at certain X and... Read more
Incorrect Rendering of Lightmaps with Decoded RGB
The lightmaps look incorrect with artefacts and very bright when a scene with multiple lights and light probes is deployed to a mobi... Read more
[Importing] The material search doesn't select substances although they ...
Steps to reproduce: 1. Open attached project "837367.zip" 2. Make sure that there's no "Materials" folder 3. Select "SubstanceBugMe... Read more
[Animation] Not all Shuriken properties can be animated.
[Don't peer-review] Not all particle properties can be animated. Brought up by user regarding min/max bursts: https://feedback.unit... Read more
Building asset bundles do not rebuild if an asset was modified via script
To reproduce: 1. Build Asset Bundles 2. Press play in "main" scene to observe texture loading from asset bundle 3. uncomment Invert.... Read more
[Anim] Backspace to delete a value in Transform editor of Configuration,...
Deleting value in Transform editor of Configuration deletes joint mapping, when only value should be deleted. repro: -enter the Con... Read more
[iOS][Android] LPPVs Do Not Fallback To Use Light Probes
Light probe proxy volumes (LPPVs) do not fallback to use light probes when a standalone build is deployed to Android or iOS. Steps ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view