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[Tilemap] After exiting Playmode the "Active Tilemap" resets to default,...
Reproduction steps: 1. Open "TilemapDeselected.zip" project2. Open "Test" scene3. Select "Tilemap B" as the "Active Tilemap" in the ... Read more
"Unloading broken assembly AML.Engine.dll, this assembly can cause crash...
Reproduction steps: 1. Open "AMLTestProject.zip" project2. Reimport "AML.Engine"3. Notice an error in the Console window ("Unloading... Read more
Null Reference Exception in UI elements when switching VFX graph
Repro:- download attached project- keep the VFX Editor docked as is in the project- open the Portal VFX graph- switch to scene view-... Read more
No way to add a new Packed Assets Group in the Addressables window when ...
How to reproduce:1. Create a new project2. Add 'Addressables System' package in the Package Manager3. Go to Window -> Asset Manag... Read more
"ContextMenuItem" does not work in Derived Classes
Reproduction steps: 1. Open "ContextMenuTest.zip" project2. Open "SampleScene" scene3. Select "First" GO4. Right click on "Context M... Read more
Render texture enum can lose users data
If a user has set specific texture format for working on a platform other than the one they are developing the RenderTexture asset c... Read more
[Mac AppStore] App gets rejected due to Fullscreen menu active for windo...
Forum post: https://forum.unity.com/threads/allow-fullscreen-switch.456681/#post-4086910 Window/Fullscreen menu item is still active... Read more
"UNITYTLS_INTERNAL_ERROR" error when sending a message to Azure IoT Hub ...
"TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_FATAL_ERROR" when sending ... Read more
[ECS] EntityDebugger does not show Vector3 and inner struct field names,...
Steps to reproduce:1. Open user attached project2. Open test scene3. Press play4. In Entity Debugger select GLOBAL world5. Select sy... Read more
[Mac/Lin] EditorPrefs value changes are not saved after closing the edit...
To reproduce:1. Open user's attached project "testeditorprefs.zip"2. In main toolbar, go to TEST->Open Window3. Click SET to set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open