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Optimize GO results in wrong root motion when scrubing blended clips in ...
root motion is offset after scrubbing back & forth through a blend in Timeline repro:- open attached project- open OGbug scene a... Read more
Physics Debug overlay panel gets duplicated in Scene view when window ne...
How to reproduce:1. Open attached project "case_1115985-PhysicsDebuggingSceneViewUI" (This is just an empty project)2. Make sure the... Read more
Animation window is leaking memory when inspecting animation with more k...
Steps to reproduce this issue:1. Import Idle.anim from "UMotion Community - Animation Editor" package on asset store2. Open Idle.ani... Read more
AnimationCurve.Evaluate() makes glitchy animation when used with System....
How to reproduce:1. Download, extract and open user's attached project (New Unity Project.zip)2. Open 'Scene'3. Select 'NoiseViewer'... Read more
[macOS] Maximized Unity Editor window shrinks and repositions below the ...
To reproduce: 1. Go to System Preferences > General2. Check the box for "Automatically hide and show the menu bar"3. Download att... Read more
Long loading times occur when using AssetBundle.LoadAllAssets
Repro Steps:1. Open "SampleScene" in the attached project2. Press Play3. After about 50 seconds - check the console logs Expected Be... Read more
Unity crashes when converting or applying changes of a gameobject with H...
How to reproduce:1. Open attached project "EcsPrefabBug_2.zip" and scene "SampleScene"2. In Hierarchy window, drag "GameObject" to t... Read more
SyncVar does not sync the variable with the clients
How to reproduce:1. Open Unity project "NetworkSetupTest_3.zip" and scene "offlineScene"2. Build And Run a project3. On built applic... Read more
[iOS] App takes longer to load when Show Splash Screen is enabled
How to reproduce:1. Open the attached project2. Go to Menu -> File -> Built settings -> Player settings -> enable Show S... Read more
[macOS] Top menu bar Edit layout issue - Undo and Redo aren't the first ...
How to reproduce:1. Open a new project2. Click Edit in the top menu bar Expected result: 'Undo' and 'Redo' aren't the first two item... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open