Search Issue Tracker
Fixed in 2019.1.1f1
Fixed in 2019.1.X
Votes
1
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.0a14
2019.2.0a1
Issue ID
1115985
Regression
No
Physics Debug overlay panel gets duplicated in Scene view when window next to Physics Debug window is repositioned
How to reproduce:
1. Open attached project "case_1115985-PhysicsDebuggingSceneViewUI" (This is just an empty project)
2. Make sure the Physics Debug window is tabbed next to another window e.g. the Inspector window
3. Untab the other window and position it elsewhere
4. Move the untabbed window back next to the Physics Debug window
5. Observe Scene view
Expected result: There is a single Physics Debug overlay panel in the Scene view
Actual result: another Physics Debug UI box appears on top of the first in the Scene view
Reproducible with: 2017.4.18f1, 2018.3.2f1, 2019.1.0a14, 2019.2.0a1
Note: if steps 3-4 are repeated more Physics Debug overlay panels will stack up vertically in the Scene View
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment