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Fixed in Unity 2019.2

Votes

0

Found in

2018.3.0a4

Issue ID

1115966

Regression

Yes

Optimize GO results in wrong root motion when scrubing blended clips in Timeline

Animation

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Secondary functionality broken

root motion is offset after scrubbing back & forth through a blend in Timeline

repro:
- open attached project
- open OGbug scene and select character
- open and scrub the timeline back & forth
bug: the character's initial position is different (moves forward) after every scrub.
workaround: disable GO optimization on the Animator component... scrub again... root motion plays as expected.

this is a regression.
Not repro in…
Version 2018.3.0a3 (0ac1bca97520)

Repro in…
Version 2018.3.0a4 (35209f6de348)

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