Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.3.0a4
Issue ID
1115966
Regression
Yes
Optimize GO results in wrong root motion when scrubing blended clips in Timeline
root motion is offset after scrubbing back & forth through a blend in Timeline
repro:
- open attached project
- open OGbug scene and select character
- open and scrub the timeline back & forth
bug: the character's initial position is different (moves forward) after every scrub.
workaround: disable GO optimization on the Animator component... scrub again... root motion plays as expected.
this is a regression.
Not repro in…
Version 2018.3.0a3 (0ac1bca97520)
Repro in…
Version 2018.3.0a4 (35209f6de348)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Gizmos position and scale incorrectly when changing camera rect
- Folder name is truncated when dot is used in the name
- Reorderable List elements cannot be edited when using Custom Editors and Serialized Objects
- VideoPlayer does not play video when device is using Android 6.0.1
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
Add comment