Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.4.X
Votes
0
Found in
2017.1.0f3
Issue ID
953054
Regression
No
Calling Camera.SetStereoProjectionMatrix switches rendering method to Multi-Pass
Steps to reproduce:
1. Download and open the attached project
2. Open the Frame Debugger
3. Enter Playmode
4. Activate Frame Debugger
5. Observe number of draw calls
Expected result: rendering method stays the same and draw calls are representitive of it
Actual result: draw call amount doubles indicating a switch to Multi-Pass renderring
Reproduced on 5.5.4p2, 5.6.3p4, 2017.1.1p3, 2017.2.0f1, 2017.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment