Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.4.X
Votes
0
Found in
2017.1.0f3
Issue ID
953054
Regression
No
Calling Camera.SetStereoProjectionMatrix switches rendering method to Multi-Pass
Steps to reproduce:
1. Download and open the attached project
2. Open the Frame Debugger
3. Enter Playmode
4. Activate Frame Debugger
5. Observe number of draw calls
Expected result: rendering method stays the same and draw calls are representitive of it
Actual result: draw call amount doubles indicating a switch to Multi-Pass renderring
Reproduced on 5.5.4p2, 5.6.3p4, 2017.1.1p3, 2017.2.0f1, 2017.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
Add comment