Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.4.X
Votes
0
Found in
2017.1.0f3
Issue ID
953054
Regression
No
Calling Camera.SetStereoProjectionMatrix switches rendering method to Multi-Pass
Steps to reproduce:
1. Download and open the attached project
2. Open the Frame Debugger
3. Enter Playmode
4. Activate Frame Debugger
5. Observe number of draw calls
Expected result: rendering method stays the same and draw calls are representitive of it
Actual result: draw call amount doubles indicating a switch to Multi-Pass renderring
Reproduced on 5.5.4p2, 5.6.3p4, 2017.1.1p3, 2017.2.0f1, 2017.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Add comment