Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.4.X
Votes
0
Found in
2017.1.0f3
Issue ID
953054
Regression
No
Calling Camera.SetStereoProjectionMatrix switches rendering method to Multi-Pass
Steps to reproduce:
1. Download and open the attached project
2. Open the Frame Debugger
3. Enter Playmode
4. Activate Frame Debugger
5. Observe number of draw calls
Expected result: rendering method stays the same and draw calls are representitive of it
Actual result: draw call amount doubles indicating a switch to Multi-Pass renderring
Reproduced on 5.5.4p2, 5.6.3p4, 2017.1.1p3, 2017.2.0f1, 2017.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
- Graphics.DrawProceduralIndirect and Graphics.DrawProceduralNow silently dropped on DX12
Add comment