Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0b10
Issue ID
951032
Regression
No
"allowSceneActivation = false" stops all other "LoadSceneAsync" calls after it
Reproduction steps:
1. Open "SceneUnloading.zip" project
2. Enter Play Mode
3. Click on the most left button
4. See that four Scenes appear in the Hierarchy and they disappear after being loaded
5. Press the middle or most right button
6. See that Scenes appear in the Hierarchy
Expected Result: The "D" Scene should be loaded, but not Activated and all other Scenes should load after that
Actual Result: The "D" Scene doesn't load and stops all other Scenes from loading
Reproduced with: 2017.3.0b2, 2017.2.0f1, 2017.1.0p3, 5.6.3p4, 5.5.4p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment