Search Issue Tracker
FBX Import animation preview postion reset when adding an animation event
How to reproduce: 1. Open user's project. 2. Select Test Animation in Project View. 3. Select the Animation tab. Make sure the Inspe... Read more
HttpClient namespace is not recognized in VS with .NET 4.x
Steps to reproduce: 1. Open attached project "HttpBug" 2. Make sure Scripting Runtime Version is set to .NET 4.x 3. Open "main" scen... Read more
Crash on "Rigidbody::WakeUp" after clicking Revert prefab
Steps to reproduce: 1. Open user attached 2. Open the ShootingStandoff scene. 3. Select the DEST object in the scene. 4. Click rever... Read more
Crash on CastFilter::preFilter when casting Raycast with originin (infin...
How to reproduce: 1. Open the "Raycast_Crash.zip" project 2. Open the "ShootingStandoff.unity" scene 3. Press Play 4. Wait until sce... Read more
[Android][NDK Upgrade] Building never finishes and Library folder size e...
Steps to reproduce: 1. Open attached project 2. Start building for Android IL2CPP 3. Wait Notes: It takes a while (at least 30 minu... Read more
JavaScript files under WebGLTemplates folder are being compiled as Unity...
How to reproduce: 1. Open the attached "TestFor1067185.zip" project 2. Go to Assets -> WebGLTemplates -> TestTemplate 3. Modify test... Read more
[PacMan | VR] Enabling and disabling VR mode puts pac man into a bad state
[PacMan | VR] Enabling and disabling VR mode puts pac man into a bad state. I can get back into that state easily by: 1) Create a n... Read more
ParticleSystem.WaitForPreviousRenderingToFinish takes a lot of time
To reproduce: 1. Open the attached project (VUE Unity Development.zip) 2. Open the "Particle Stress Test" scene 3. Enter Play mode ... Read more
[Mobile][Fixed in 2019] Double clicking the lock button sets OnApplicati...
Steps to reproduce: 1) Open the attached project. 2) Build and Run on iOS or Android. - Make sure sound is enabled on the device. 3... Read more
Attaching a script with mismatching script name/class name shows wrong n...
To reproduce: 1. Open the attached project (Exercise.zip) 2. Rename the GMx script to LevelJump and try attaching it to the GM game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files