Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.4.3f1
Issue ID
1068588
Regression
No
[Mobile][Fixed in 2019] Double clicking the lock button sets OnApplicationPause(false) while the phone is still locked
Steps to reproduce:
1) Open the attached project.
2) Build and Run on iOS or Android.
- Make sure sound is enabled on the device.
3) Double-click the lock button.
Expected: the phone is locked and the music stops playing.
Actual: the phone is locked, but background music doesn't stop. The music only stops when the screen turns off.
On Android, if double clicking the lock button is assigned to open the camera, the phone might become stuck on the lock screen (trying to unlock the phone displays a black screen and locks it again automatically).
Reproduced on:
2018.3.0a8, 2017.4.4f1, 2017.4.3f1, 2017.1.5f1
Devices:
iPhone 8 Plus iOS 12.0
iPhone 7 iOS 11.4.1
Samsung Galaxy S9 Android 8.0.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Add comment