Search Issue Tracker
Won't Fix
Votes
2
Found in
2018.1.0a5
2018.2.2f1
Issue ID
1068643
Regression
Yes
Attaching a script with mismatching script name/class name shows wrong name in the popup error dialog
To reproduce:
1. Open the attached project (Exercise.zip)
2. Rename the GMx script to LevelJump and try attaching it to the GM game object by dragging on the game object in the Hierarchy
3. Observe that the script name in the Can't add script dialog is TMP_CoroutineTween instead of LevelJump
Expected: the error dialog shows the correct name of the script
Reproduced 2018.1.0a5, 2018.1.9f1, 2018.2.2f1, 2018.3.0a8
Did not reproduce in 2017.4.9f1, 2018.1.0a4
Regression introduced 2018.1.0a5
Comments (1)
-
paka_29
Aug 23, 2018 12:07
I have this issue so it would be nice if you can fix it.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Hi there,
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.
Unity QA Team