Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0f2
Issue ID
1053475
Regression
Yes
Crash on CastFilter::preFilter when casting Raycast with originin (infinity, NaN, -infinity)
How to reproduce:
1. Open the "Raycast_Crash.zip" project
2. Open the "ShootingStandoff.unity" scene
3. Press Play
4. Wait until scene loads
Actual result: Unity crashes.
Reproducible with: 2018.2.0a1, 2018.2.3f1, 2018.3.0a4.
Not reproducible with: 2018.3.0a5, 2018.3.0a8.
Notes:
Can't test this issue out on 2018.1, since downgrading the project corrupts it.
Looks like loading scene additive is required to reproduce this crash.
---------------------------------------
fixed in 2018.3.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment