Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X
Votes
0
Found in
2017.3.0b1
2018.2.2f1
Issue ID
1067998
Regression
Yes
FBX Import animation preview postion reset when adding an animation event
How to reproduce:
1. Open user's project.
2. Select Test Animation in Project View.
3. Select the Animation tab.
Make sure the Inspector preview window is visible so you can view the animation.
4. Expand the Events disclosure triangle.
5. In the inspector preview window, use mouse scroll wheel to zoom in and press and hold the middle mouse button to center feet.
6. Now that you can see the feet, use the animation playback scrubber in the inspector preview to select frame 7.
7. Under Events, click the "Add Event" button.
8. Double click the Function name and change it to "RightFoot".
Expected result: the camera stays in the same position.
Actual result: the camera resets its position.
Reproducible with - 2018.3.0a8, 2018.2.3f1, 2018.1.9f1, 2017.4.9f1, 2017.3.0b1
Not reproducible with - 2017.3.0a7, 2017.2.3p3, 2017.1.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment