Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X
Votes
0
Found in
2017.3.0b1
2018.2.2f1
Issue ID
1067998
Regression
Yes
FBX Import animation preview postion reset when adding an animation event
How to reproduce:
1. Open user's project.
2. Select Test Animation in Project View.
3. Select the Animation tab.
Make sure the Inspector preview window is visible so you can view the animation.
4. Expand the Events disclosure triangle.
5. In the inspector preview window, use mouse scroll wheel to zoom in and press and hold the middle mouse button to center feet.
6. Now that you can see the feet, use the animation playback scrubber in the inspector preview to select frame 7.
7. Under Events, click the "Add Event" button.
8. Double click the Function name and change it to "RightFoot".
Expected result: the camera stays in the same position.
Actual result: the camera resets its position.
Reproducible with - 2018.3.0a8, 2018.2.3f1, 2018.1.9f1, 2017.4.9f1, 2017.3.0b1
Not reproducible with - 2017.3.0a7, 2017.2.3p3, 2017.1.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment