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Fixed in Unity 2018.3



Found in


Issue ID




FBX Import animation preview postion reset when adding an animation event




Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

How to reproduce:
1. Open user's project.
2. Select Test Animation in Project View.
3. Select the Animation tab.
Make sure the Inspector preview window is visible so you can view the animation.
4. Expand the Events disclosure triangle.
5. In the inspector preview window, use mouse scroll wheel to zoom in and press and hold the middle mouse button to center feet.
6. Now that you can see the feet, use the animation playback scrubber in the inspector preview to select frame 7.
7. Under Events, click the "Add Event" button.
8. Double click the Function name and change it to "RightFoot".

Expected result: the camera stays in the same position.
Actual result: the camera resets its position.

Reproducible with - 2018.3.0a8, 2018.2.3f1, 2018.1.9f1, 2017.4.9f1, 2017.3.0b1
Not reproducible with - 2017.3.0a7, 2017.2.3p3, 2017.1.4p2

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