Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.2.1f1
Issue ID
1066517
Regression
Yes
ParticleSystem.WaitForPreviousRenderingToFinish takes a lot of time
To reproduce:
1. Open the attached project (VUE Unity Development.zip)
2. Open the "Particle Stress Test" scene
3. Enter Play mode
4. Open the Profiler and in the timeline observe how much time ParticleSystem.WaitForPreviousRenderingToFinish takes
Expected: ParticleSystem.WaitForPreviousRenderingToFinish doesn't take as much time
Reproduced in 2018.2.1f1, 2018.2.2f1, 2018.3.0a8
Did not reproduce in 2018.2.0f2
Could not test in 2018.1 and earlier versions due to the project breaking
Regression introduced in 2018.2.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Homeship
Jul 21, 2021 10:58
Reproduced in 2018.4.24f1 (64bit) on desktop in Editor and in build
stephenxjc
May 15, 2020 06:26
Reproduced in 2019.3.0f1 on iphone7
vizgl
Apr 30, 2020 15:37
Reproduced in 2019.3.11f1
RedVonix
Dec 19, 2019 22:24
Reproduced in 2019.3.0f3 on Android.
Vigil
Sep 24, 2018 17:24
Reproduced in 2018.2.6f1 (64bit)