Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
949724
Regression
No
Collision.impulse returns very low values during high-velocity collisions
Steps to reproduce:
1. Download and open the attached project
2. Build for 32-bit Standalone
3. Run the build
4. Wait for collision speed to increase
Expected result: the impulse value is always reflective of the collision speed
Actual result: the impulse value is returned incorrectly at high velocity collisions
Reproduced on 5.5.4p2, 5.6.2p4, 2017.1.1p3, 2017.2.0f1, 2017.3.0a6
Notes:
-does not happen on a 64-bit build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Package documentation link in Package manager leads to the deprecated page
- [Usability] No setup script for Render Pipeline Assets for the proper URP Sample usage
- csc.rsp -additionalfile files are not treated as dependencies and are not reloaded when the file contents change
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
Add comment