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Fixed in 2017.3.0f3

Votes

0

Found in

2017.1.0f3

Issue ID

937943

Regression

No

[Cinemachine] Cinemachine Virtual Camera's "Look At" becomes None after exiting play mode if target's parent was changed

Camera

-

To reproduce:
1. Open attached project "Cinemachine.zip".
2. Open Test scene.
3. Select "CM vcam1" object. It has "Cinemachine Virtual Camera" component, with "Look at" set to Cube (Cube is a child of GameObject).
4. Press Play. (camera follows the cube)
5. Exit Playmode.

Actual result: Cinemachine Virtual Camera's Look At became null after exiting playmode.
Expected result: Playmode has no effect on component values.

Reproducible: 2017.1.1p3, 2017.2.0f1, 2017.3.0b2

Cinemachine version: 2.0.1 (Jul 13, 2017)

Comments (1)

  1. popandersson

    Nov 15, 2018 16:59

    This is still a bug in Unity 2018.2.0b1

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