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ScreenCapture.CaptureScreenshot results in a darkened image when scale f...
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Press space to take a screenshot 4. Open the scre... Read more
[Hololens] Deployed app will not run under a certain configuration
App will deploy but not run with the following configuration: Scripting Runtime: Legacy (.NET 3.5 Equivalent) Scripting Backend: .NE... Read more
"Cinemachine Virtual Camera" Copy Component does not work on Body, Aim a...
How to reproduce: 1. Download and open "CinemachinePasteValues.zip" Unity project 2. Enter Play mode 3. Select GameObject called "CM... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project. 2) Open the Scene scene 3) note the XR Settings are -- Virtual Reality Enabled -- Oculus (or daydream)... Read more
[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API. However, the DX12 is experimental and should always paired with... Read more
[PLM] AO renders incorrect black texels when Bounces are set to "None" a...
How to reproduce: 1. Open users attached project and "BakedLight_AO_Bug" 2. Go to Window --> Lighting --> Settings 3. Choose Progres... Read more
Built-in lens flare is shown after overriding internal lens flare shader
Reproduction steps: 1. Download user's project and open in Unity 2. Enter Play mode Expected: a big white square should appear Actu... Read more
TilemapRenderer sorting order is not consistent with different images
How to reproduce: 1. Open given Unity project 2. Enter "Woods Level 2" scene 3. Open the Tile Palette 4. Select "Bush" tile in the T... Read more
GUI.TextArea causes input string to duplicate itself with Japanease comp...
Reproduction steps: 1. Set up Japanese language: https://www.google.co.jp/ime/ 2. Download user's project and open in Unity 3. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion