Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.3.0f2
Issue ID
978801
Regression
No
"Cinemachine Virtual Camera" Copy Component does not work on Body, Aim and Noise tabs when pasting on itself
How to reproduce:
1. Download and open "CinemachinePasteValues.zip" Unity project
2. Enter Play mode
3. Select GameObject called "CM vcam1"
4. In "Cinemachine Virtual Camera" -> "Aim" -> change "Screen X" from 0.5 to 0
5. Press "Cinemachine Virtual Camera" -> "Copy Component"
6. Exit Play mode
7. Press "Cinemachine Virtual Camera" -> "Paste Component Values"
8. Observe "Screen X" value in "Cinemachine Virtual Camera" component
Expected result: in the component "Screen X" value is updated from the default value (0.5) to 0
Actual result: in the component "Screen X" is not updated ("Body", "Aim" and "Noise" tabs in the component are not getting the "Paste Component Values" update)
Reproducible with: 2017.1.0b3, 2017.1.3p2, 2017.2.2p1, 2017.3.2f1, 2017.4.1f1, 2018.1.0b13, 2018.2.0a7
Could not test with: 2017.1.0b2 and older, because "Cinemachine" asset was not yet created
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note (2018.3.X):
Copy/paste uses references in this case, so it's expected behaviour