Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0a5
Issue ID
752224
Regression
No
Entering play mode makes NavMesh dissapear
To reproduce:
1. Open newly attached project
2. Open scene.unity scene
3. Select NavMeshSurfaceHolder game object
4. Bake navmesh on the NavMeshSurface component
5. Enter play mode
Expected result: Agent Capsule goes to TargetCube on navmesh
Actual result: NavMesh dissapears (can be seen in Scene view, while having Navigation tab open)
Workaround: Bake the NavMesh just after entering play mode with NavMeshSurface.Bake();
Reproduced on:
Version 5.4.0a6 (f149d1e091c3)
Wed, 09 Dec 2015 11:20:16 GMT
Branch: ai/navmesh/builder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment