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Tilemap Renderer properties does not reset when resetting the component ...
Tilemap Renderer properties do not reset when resetting the component using cogwheel 1. Create a new project2. Create Tilemap, in hi... Read more
[Android][Windows] Unity fails to build apk if Split Application Binary ...
How to reproduce:1. Open attached "ReproFail" project2. Build apk Expected result - apk gets builtActual result - apk fails to get b... Read more
Crash when adding multiple animation clips to imported model in Import S...
How to reproduce:1. Download, extract and open user's attached project (Adventure Platformer.zip)2. In the Project window, navigate ... Read more
Animated Dropdown does not save its state when entering/exiting Play Mode
How to reproduce: 1. Open attached project2. Open scene Scenes/SampleScene.unity3. In the Hierarchy, select the New Sprite gameobjec... Read more
UnsafeUtility.MemCpyStride's argument sourceStride increments the destin...
Repro steps:1. Open QA attached project "repro_1065126"2. Enter Play Mode3. Observe the Console Expected: The 4th argument of MemCpy... Read more
[XR][Oculus][Android]Building application as an App Bundle fails when re...
How to reproduce:1. Open "ReproAppBundle" project and build Android application2. After the build is completed, do not delete the bu... Read more
[NetworkDiscovery] If "StartAsServer" fails, it can't be restarted
If "StartAsServer" fails, it can't be restarted. "m_HostId" is not reset and can't be reset with "StopBroadcast", because "m_Running... Read more
Editor crashes with RenderBufferManager::Textures::GarbageCollect when c...
How to reproduce:1. Open attached "RTTest" project2. Enter Play Mode Expected result: Editor does not crashActual result: Editor cra... Read more
GrabPass fails if PostPorcessing is enabled before Start of play
Steps to reproduce: 1. Download and open the attached project2. Enable "PostProcessingLayer" on the camera object3. Enter play mode ... Read more
All arguments are mandatory for (int)PhysicsScene.SphereCast, even thoug...
How to reproduce: 1. Open any (new) project2. Import the attached script- Observe the compilation error- The error happens because 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject